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Cinema 4d car modelling tutorial pdf
Cinema 4d car modelling tutorial pdf





cinema 4d car modelling tutorial pdf

Has no effect when Type is set to Displacement Map. Select to apply bump/normal mapping to the Coating, Base Layer or Both Layers (default). A tutorial that shows how to model a car tire in Cinema 4D, using the MakeThicker plug-in. A value of 0 means that geometry or normals will stay unchanged whereas a value of one will affect them fully. Specifies how intense is the the bump/normal/displacement mapping effect.

cinema 4d car modelling tutorial pdf

To achieve displacements bigger that 1, using the Intensity control is recommended.Ī colour input specifying bump direction ( Normal Map) or intensity ( Bump Map / Displacement Map). Above 1, displacement cracks might occur. The Displacement bound used is 1, so the ideal range of values is from 0 to 1. For more intuitive results, a value of 1 for the object scale is recommended. You should see a cube appear in the viewport. In the tool bar directly below the main menu, click the icon that has a picture of a light blue cube. Start by creating a rounded cube using a cube primitive: 1.

cinema 4d car modelling tutorial pdf

Displacement is performed in Object Space, so the scale of the geometry affects its intensity. Once you are in the correct layout, you can begin modeling your die. Displacement maps can be interpreted as having their center value (the one that produces no effect) at 0.0 or 0.5. In case of Bump Map or Displacement Map the shader will only consider the R value. Specifies the type of mapping desired – Bump Map, Normal Map or Displacement Map. In the case of a Normal Map, a color is expected in as a value, it can be encoded in the style or DirectX or OpenGL.







Cinema 4d car modelling tutorial pdf